The wait is over for Phantasy Star Online 2's Episode 5

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The wait is over for Phantasy Star Online 2's Episode 5

Postby nfkjasfas » Fri, 18 Jun 2021 7:02 am

Combat is very like PSO2's current combat system, down to the firearms, Photon Arts and Photon Blasts. It's just faster, more portable and smoother PSO2 NGS Meseta. There are no more Perfect Attacks; rather, it's more like modern action games with combos and counterattacks. Dodging and obstructing is more fluid for many classes also. Certain classes may see a difference in play. There is no longer attacking in the air indefinitely, therefore expect to be on the ground more dodging and countering.

Attacks and PAs are set up the same manner they are now with certain buttons performing particular attacks or the 1-2-3 system. As far as PB's go, since Mag's won't be a part of gameplay anymore, they act more like Sophisticated Photon Arts, which have been released in Japan's PSO2 with Episode 6. Rather than summoning a creature, PB's will instead be a huge attack dealing serious harm that should be recharged through combat.

Of the three classes they showed, Force had some of the biggest changes. They finally have a block similar to Hunters on top of their dodge, and it is a much-needed addition since they may be delicate and slowed down by Technique charging. Techniques have also gotten better in that they no longer must get charged to use. They now have an uncharged strike that, while not as strong as the charged version, still does some good damage.

Another fantastic change is that healing items can be used on the fly. No more getting stuck at a drink animation trying to cure only to be immediately smacked and shed all of it without a thing you can do about it buy meseta pso2. Healing will happen instantaneously in NG at the same time you do more important things, like dodging. All in all, the battle is receiving a much-needed upgrade whilst still feeling perfectly familiar.
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